{
    "toomanyglyphs.glyph_name.glyph_filter_block": "过滤方块",
    "toomanyglyphs.glyph_desc.glyph_filter_block": "若法术目标不是方块，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_entity": "过滤实体",
    "toomanyglyphs.glyph_desc.glyph_filter_entity": "若法术目标不是实体，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_living": "过滤生物",
    "toomanyglyphs.glyph_desc.glyph_filter_living": "若法术目标不是生物，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_living_not_player": "过滤非玩家",
    "toomanyglyphs.glyph_desc.glyph_filter_living_not_player": "若法术目标不是除玩家外的生物，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_living_not_monster": "过滤非怪物",
    "toomanyglyphs.glyph_desc.glyph_filter_living_not_monster": "若法术目标不是除怪物外的生物，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_player": "过滤玩家",
    "toomanyglyphs.glyph_desc.glyph_filter_player": "若法术目标不是玩家，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_monster": "过滤怪物",
    "toomanyglyphs.glyph_desc.glyph_filter_monster": "若法术目标不是怪物，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_lay_on_hands": "触碰",
    "toomanyglyphs.glyph_desc.glyph_lay_on_hands": "此魔符是触摸和自身的融合，具体形态与施法环境有关。触摸可选中非怪物生物实体，若无法选中则选中自身，若均无法选中则不消耗魔力。若后方直接跟随过滤构件，则会使用该过滤方式，而非默认选中非怪物生物。",
    "toomanyglyphs.glyph_name.glyph_reverse_direction": "反转方向",
    "toomanyglyphs.glyph_desc.glyph_reverse_direction": "将目标为方块的法术根据命中面反射。",
    "toomanyglyphs.glyph_name.glyph_chaining": "连锁",
    "toomanyglyphs.glyph_desc.glyph_chaining": "使得法术连锁命中多个同组目标，如同类方块或除施法者外的生物。扩散增加击中目标数上限。穿透增加目标间跳跃的距离上限。",
    "toomanyglyphs.glyph_name.glyph_ray": "射线",
    "toomanyglyphs.glyph_desc.glyph_ray": "瞬间击中所看目标，射程有限但比触摸更大。法术击中目标与否都会消耗魔力。扩散增加射程。一级敏感使得射线能命中无碰撞箱的事物，例如植物和魔光。二级敏感使得射线能命中流体。",
    "toomanyglyphs.glyph_name.glyph_filter_item": "过滤物品",
    "toomanyglyphs.glyph_desc.glyph_filter_item": "若法术目标不是散落的物品实体，则停止施放。在弹射物和基础射线上可能没有效用，因为它们不会击中非生物实体。",
    "toomanyglyphs.glyph_name.glyph_filter_animal": "过滤动物",
    "toomanyglyphs.glyph_desc.glyph_filter_animal": "若法术目标不是家畜，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_is_baby": "过滤幼年生物",
    "toomanyglyphs.glyph_desc.glyph_filter_is_baby": "若法术目标不是幼年生物，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_filter_is_mature": "过滤成年生物",
    "toomanyglyphs.glyph_desc.glyph_filter_is_mature": "若法术目标不是成年生物，则停止施放。",
    "toomanyglyphs.glyph_name.glyph_amplify_two": "强化 II",
    "toomanyglyphs.glyph_desc.glyph_amplify_two": "强化的强化版本，以魔力效率换来力量。",
    "toomanyglyphs.glyph_name.glyph_amplify_three": "强化 III",
    "toomanyglyphs.glyph_desc.glyph_amplify_three": "内蕴狂暴之力的强化魔符，能为效果注入多到荒唐的魔力。"
}