{
    "weaponthrow.categories.throw": "武器投掷",
    "weaponthrow.throw": "投掷",
    "enchantment.weaponthrow.throw": "投掷专精",
    "enchantment.weaponthrow.throw.desc": "提升掷出的武器所造成的伤害",
    "enchantment.weaponthrow.groundededge": "阻滞锋刃",
    "enchantment.weaponthrow.groundededge.desc": "掷出的武器将对着落点一定范围内的目标施加虚弱效果",
    "enchantment.weaponthrow.conccusion": "震荡",
    "enchantment.weaponthrow.conccusion.desc": "掷出的武器将对击中目标施加反胃与缓慢效果",
    "enchantment.weaponthrow.gravity": "重力诅咒",
    "enchantment.weaponthrow.gravity.desc": "掷出的武器将违逆地心引力，在击中方块或实体前将无法停止行进",
    "enchantment.weaponthrow.return": "折返",
    "enchantment.weaponthrow.return.desc": "武器在掷出后会返回手中",
    "weaponthrow.pmmo.requirementThrowing": "你需要至少 %d 的战斗等级才能掷出该武器",
    "weaponthrow.pmmo.requirementLoyalty": "你需要至少 %d 的战斗等级才能激活忠诚效果",
    "tetra.improvement.enchantment/weaponthrow_throw.name": "投掷专精",
    "tetra.improvement.enchantment/weaponthrow_throw.description": "提升掷出的武器所造成的伤害",
    "tetra.improvement.destabilized/weaponthrow_throw.name": "不稳定：投掷专精",
    "tetra.improvement.destabilized/weaponthrow_throw.description": "削弱投掷专精附魔的效果",
    "tetra.improvement.enchantment/weaponthrow_groundededge.name": "阻滞锋刃",
    "tetra.improvement.enchantment/weaponthrow_groundededge.description": "掷出的武器将对着落点一定范围内的目标施加虚弱效果",
    "tetra.improvement.destabilized/weaponthrow_groundededge.name": "不稳定：阻滞锋刃",
    "tetra.improvement.destabilized/weaponthrow_groundededge.description": "削弱阻滞锋刃附魔的效果",
    "tetra.improvement.enchantment/weaponthrow_conccusion.name": "震荡",
    "tetra.improvement.enchantment/weaponthrow_conccusion.description": "掷出的武器将对击中目标施加反胃与缓慢效果",
    "tetra.improvement.destabilized/weaponthrow_conccusion.name": "不稳定：震荡",
    "tetra.improvement.destabilized/weaponthrow_conccusion.description": "削弱震荡附魔的效果",
    "tetra.improvement.enchantment/weaponthrow_gravity.name": "重力诅咒",
    "tetra.improvement.enchantment/weaponthrow_gravity.description": "掷出的武器将违逆地心引力，在击中方块或实体前将无法停止行进",
    "tetra.improvement.enchantment/weaponthrow_return.name": "折返",
    "tetra.improvement.enchantment/weaponthrow_return.description": "武器在掷出后会返回手中",
    "tetra.improvement.destabilized/weaponthrow_return.name": "不稳定：折返",
    "tetra.improvement.destabilized/weaponthrow_return.description": "削弱折返附魔的效果"
}